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Real-Time Rendering 3E Adopters Survey


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For each chapter listed below from Real-Time Rendering, Third Edition, please indicate the level of usefulness in your course:
 
 
 
Chapter 1, Introduction
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 2, The Graphics Rendering Pipeline.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 3, The Graphics Processing Unit.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 4, Transforms.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 5, Visual Appearance.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 6, Texturing.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 7, Advanced Shading.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 8, Area and Environmental Lighting.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 9, Global Illumination.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 10, Image-Based Effects.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 11, Non-Photorealistic Rendering.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 12, Polygonal Techniques.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 13, Curves and Curved Surfaces.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 14, Acceleration Algorithms.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 15, Pipeline Optimization.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 16, Intersection Test Methods.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 17, Collision Detection.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 18, Graphics Hardware.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Chapter 19, The Future.
 
Yes, I cover this chapter in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Appendix A, Some Linear Algebra.
 
Yes, I cover this appendix in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
Appendix B, Trigonometry.
 
Yes, I cover this appendix in its entirety
 
Yes, I cover some sections
 
Yes, but only as recommended reading
 
No, I don’t cover it in my course
 
 
 
For those chapters you do not cover, why do you omit them from your course (select all that apply)?
 
Not enough time
 
Too advanced
 
Poor topic treatment
 
Covered in other courses
 
I use my own materials
 
Other

 
 
 
Which topics do you cover in your course that are not included in the third edition of Real-Time Rendering?
   
 
 
 
What trends are underway in academia, industry or your own department that will impact this course in the next two years?
   
 
 
 
Have you considered switching to another text? If so, which title and why?
   
 
 
 
If you could ask the authors to make one improvement, what would it be?
   
 
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