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For each chapter listed below from Real-Time Rendering, Third Edition, please indicate the level of usefulness in your course: |
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Chapter 2, The Graphics Rendering Pipeline. |
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Chapter 3, The Graphics Processing Unit. |
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Chapter 5, Visual Appearance. |
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Chapter 7, Advanced Shading. |
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Chapter 8, Area and Environmental Lighting. |
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Chapter 9, Global Illumination. |
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Chapter 10, Image-Based Effects. |
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Chapter 11, Non-Photorealistic Rendering. |
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Chapter 12, Polygonal Techniques. |
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Chapter 13, Curves and Curved Surfaces. |
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Chapter 14, Acceleration Algorithms. |
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Chapter 15, Pipeline Optimization. |
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Chapter 16, Intersection Test Methods. |
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Chapter 17, Collision Detection. |
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Chapter 18, Graphics Hardware. |
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Appendix A, Some Linear Algebra. |
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Appendix B, Trigonometry. |
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For those chapters you do not cover, why do you omit them from your course (select all that apply)? |
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| Which topics do you cover in your course that are not included in the third edition of Real-Time Rendering? | | |
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| What trends are underway in academia, industry or your own department that will impact this course in the next two years? | | |
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| Have you considered switching to another text? If so, which title and why? | | |
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| If you could ask the authors to make one improvement, what would it be? | | |
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